From Panel to Play: Apocalypse

Beware! Apocalypse awakens!

Armed with technology that allows him to regenerate between ages and fueled by his belief that only the strong survive, Apocalypse awakens from his rejuvenation chamber between ages to search the world for more power. During one awakening, he found it in the form of a Celestial ship. He used that technology to augment his innate mutant power of manipulating his body at an atomic level. He uses this Celestial technology to transform mutants from the ages he awakens into his loyal lieutenants, the Horsemen of Apocalypse. Apocalypse and his horsemen aim to cull the weak of the world, brutally imposing their philosophy of survival.

Apocalypse forms weapons out of his body to exploit the weaknesses of his enemies with his Biomorphic Arsenal attack, and the Cower Before Me trigger plays into Apocalypse’s special condition-focused gameplan. You Will be Remade Through Me gives him a unique way to take advantage of conditions his squad puts out by replacing duplicates with other conditions. En Sabah Nur’s Judgment adding 2 dice for each special condition is a powerful finisher for any enemy character with multiple conditions.

What doesn’t kill Apocalypse makes him stronger. Only the Strong Remain allows Apocalypse to heal back from weak attempts to harm him, and an attack that only deals 1 damage to him leaves him better off than if that attack had not been made, especially if that attack would cause him to gain a condition he’s immune to. His resilience becomes extreme on his injured side, where he becomes immune to all special conditions.

Apocalypse augments the power of his squad with technology. Celestial Technology is a long range place for his allies that can completely change the shape of a game. His leadership, Apocalypse’s Horsemen, is the most powerful representation of his ability to augment the power of his team, though.

Apocalypse has a whole new level of power when he uses his leadership to gain Master of the Horsemen. He gains access to a toolbox of active superpowers from the Horsemen cards assigned to that game. He and his Horsemen also gain access to rerolls and extra power to use those superpowers by spending Evolution tokens from the Master of the Horsemen card. His Horsemen are also greatly empowered by his leadership.

Each character in Servants of the Apocalypse is eligible to be assigned 1 of 2 different Horsemen Cards when the leadership is chosen. For example, Wolverine can be assigned the Death or War Horsemen Cards. If Wolverine is given War, he gains the Fury and Horseman of War superpowers. Apocalypse, as Master of the Horsemen, then also gains the ability to use the Fury superpower once per turn. War is built to brawl and generates Evolution tokens from both dealing and suffering damage. Famine, meanwhile, doesn’t want any part of the brawl War wants to cause. They are given a superpower to deny a fight to the enemy, and they generate Evolution tokens by doing just that.

 

Pestilence’s Consuming Blight is great in a brawl, but the special conditions they put out are also effective at controlling enemies without fighting them. Either way, Pestilence generates Evolution tokens by spreading conditions to as many characters as possible. While War is built to start fights, Death is built to end them. Even the most powerful Horseman of Death benefits from waiting for the moment when they are strongest and their enemy is weakest before striking.
Each of the Horsemen benefitting from different, and sometimes conflicting, situations means a Servants of the Apocalypse player has to try to create situations where each Horseman they take can thrive.

Building a Servants of the Apocalypse–focused roster and making squads with it has an additional level of complexity that rewards deep familiarity with the affiliation. In addition to considering everything else that goes into squad building, an Apocalypse player needs to consider which Horsemen Cards they want for that game and which characters should be assigned those cards. Getting the most out of Servants of the Apocalypse will take some practice and thought.

In addition to the gameplay, Servants of the Apocalypse is a great hobby opportunity. Horsemen are augmented versions of the characters in the affiliation. The change shown between Angel and Archangel shows just how drastic these augmentations can be, and the metal wings of Archangel are great inspiration to make similar changes to other characters. Similarly, the depictions of Wolverine and Gambit on the Death Horsemen card show some other visions for what Horsemen transformations could look like. A Servants of the Apocalypse roster can also stand out with a unique paint scheme inspired by the transformations of Apocalypse’s Horsemen.

In addition to everything Apocalypse offers the standard game mode, an Ultimate Encounter for Apocalypse can be found in Rejuvenation Chamber. In that Ultimate Encounter, the crisis teams try to sabotage Apocalypse’s Rejuvenation Chamber before he can awaken to his full power. Apocalypse’s Horsemen, meanwhile, try to defend the Celestial technology and force Apocalypse’s evolution to progress faster. When Apocalypse awakens, he uses 1 or 4 different cards based on how strong he was allowed to become. Unlike the standard game, the affiliation restriction is removed from who can be Horsemen in the encounter, giving more freedom to create the Horsemen a player imagines. That encounter can optionally use the terrain found in CP185, Dark Future Terrain Pack, and the treasure chests in CP110, Shrine to En Sabah Nur, in place of the tokens found in CP194, Rejuvenation Chamber to immerse themselves in a setting inspired by Apocalypse.

In addition to their uses in the CP194 Ultimate Encounter, the terrain in CP185 and CP110 comes with One-Shot cards that can be used to enhance standard games of Marvel: Crisis Protocol.

Prepare for the arrival of Apocalypse and pre-order these new packs, that will shake the world of Marvel: Crisis Protocol. Check back later for another From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order these characters and more at your local game store or through the webstore today.

Until next time, Atomic Mass Games, signing off!

From Panel to Play: Angel & Archangel 

 

Soaring into today’s From Panel to Play is the millionaire, Warren Worthington III, better known as the hero Angel! This high-flying hero is a mutant and one of the founding members of the X-Men.

Warren’s best-known trait is his large white-feathered wings that allow him to ascend into the skies and perform feats of aerial acrobatics. He has been able to keep these wings secret thanks to their ability to fold up into a very small size, allowing him to hide them under his clothing. Warren began his superhero career rescuing people from peril and fighting crime on his own until discovered by Charles Xavier, recruited into the X-Men, and took the name Angel.

In Marvel: Crisis Protocol, Angel is a Threat Value 3 character with a fairly modest stat line of 5 Stamina on both sides and 3/3/3 defenses with Medium Speed along with the Flight Innate superpower. His Healing Factor (1) gives him a little extra survivability, but he is not intended to be a brawler.

Angel’s Flyby attack has him swooping through enemy groups and generating a little Power with each attack. This beam has a range of 3 and after the final attack is complete, Angel is Placed within Range 1 of the last target. This combines well with his Hostile Takeover Reactive superpower which triggers when he begins a move action as he will be in perfect position to trigger it after this attack. For 2 Power, Hostile Takeover lets him Push a nearby enemy character toward him a Short distance after the move action is completed.

His second Reactive superpower is Air Lift. This is another superpower that triggers when he begins a move action. Unlike Hostile Takeover, this superpower allows him to Place an allied character within Range 2 of its current location. This Place doesn’t have to be toward Angel’s final location either, giving him plenty of flexibility in repositioning his team.

Both of these Reactive superpowers can be used during a single move action, allowing tricks that can remove an enemy from an objective and put an allied character in their place or bring an enemy and an ally together to enable follow-up activations that can Daze enemy characters more efficiently.

Angel’s second attack pays homage to his original superhero name. Avenging Angel is a powerful attack with a Strength of 7, a chance to Stun the target, and the ability to Throw most enemies a Short distance.

Angel comes with multiple Team Tactic Cards including the Ultimate Sacrifice card. This Reactive card allows Angel to take attacks intended for nearby allies for 2 Power. If the attack proceeds to Daze or KO Angel, the character the attack was intended for will remove 3 Damage and all of their special conditions!

Battles don’t always go your way. Warren knows this very well, as he was defeated during a brutal battle and his wings were amputated. This took a toll on him and he eventually fell into the hands of Apocalypse, who molded him into an angel of death. Thus was Archangel born.

In Marvel: Crisis Protocol, this story is told with Warren’s second Team Tactic Card, Fallen. This card is played reactively when Angel would flip his card from his Healthy side to his Injured side. All nearby enemy characters are Pushed a Short distance away from Angel and gain the Bleed special condition as Archangel rises! Archangel’s card is flipped to the Injured side and he gains the same amount of Power Angel had.

Apocalypse’s machinations changed Warren Worthington III in profound ways. His beautiful white wings were gone, but in their place he grew metallic wings that are razor sharp and able to deliver a powerful neurotoxin to his enemies. The effectiveness of the new Archangel resulted in him gaining a new title: Death! He became one of Apocalypse’s Horsemen and led the Horsemen in battle.

As Archangel, Warren brings a new set of abilities to the battlefield. He retains his Flight and Medium Speed, but he is much more offensive in nature and delivers multiple special conditions. As a Threat Value 4 character his stats are enhanced to have 5 Stamina on his Healthy side and 6 on his Injured side to go along with better defenses of 4/3/4.

His attacks are also enhanced. Razor Wing Strike has a Strength of 5 and generates Power based on the damage it deals and has two triggered effects. The first is Toxic Flechettes, which gives the target the Bleed or Poison special condition when a Wild is rolled. If two Wilds are rolled, the target gets both! If a Critical is rolled, Overwing is triggered which forces Archangel to be Placed within Range 1 of the attack’s target.

Razor Wing Strike has the potential to combine well with his second attack, Avatar of Death. This attack costs 3 Power and has a Strength of 7 and features the Neurotoxin rule. When triggered, Neurotoxin will give the attack’s target the Stagger special condition. However, if the target has both the Bleed and Poison special conditions, Neurotoxin can give the target an Activated token instead!

Archangel is not the most durable character at his Threat Value, but he has some superpowers that help him get into the fight and stay in it. Charge is a well-known superpower that costs 2 Power and one action to give Archangel a move action followed by an attack action, which can be used to make either attack on his card if he has the Power. When he needs to defend himself from enemy attacks he can use his large metallic wings to shield his body from harm. Wing Shield triggers when he is targeted by a Physical or Energy attack or needs to make a dodge roll. For 2 Power, he adds 2 dice to his defense or dodge roll giving him a welcome boost to his durability.

Archangel is the Chosen of Apocalypse and this superpower shows it. When attacking, Archangel is able to change one die result to a Hit for each Wild he rolled, giving his attacks extra punch to deliver attacks befitting a character known as Death.

That’s all we have for Angel and Archangel! These two characters will fly onto your battlefields soon and herald the coming of Apocalypse! Check back later for another From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your Angel and Archangel Box at your local game store or through the webstore today.

Until next time, Atomic Mass Games, signing off!

Weapon X & Maverick

CP109 Weapon X & Maverick

Christoph Nord, currently known as Maverick, has led a life of twists and turns. Left with few options other than mercenary work, he eventually found his way to the Weapon X Program. After first entering the program, he finds himself returning time and time again, never able to escape its grasp for long. Wolverine’s modern origin is considered to start with the Weapon X Program. Able to heal from nearly any wound, he was the perfect specimen to undergo the experimental process of fusing the metal known as adamantium to his skeleton. The program did manage to create the nigh-indestructible soldier it was aiming for, but they came to regret making the savage, uncontrollable weapon known as Weapon X.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s Included

  • 1 Weapon X Miniature
  • 1 Maverick Miniature
  • 2 Character Stat Cards
  • 2 Team Tactic Cards
  • 1 Token Sheet

 

360° View

Miniature Assembly

Find the assembly diagram for Weapon X & Maverick here!

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From Panel to Play: Weapon X & Maverick

Marvel: Crisis Protocol

08/20/2024

Read about Weapon X and Maverick in this installment of From Panel to Play!

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Asmodee Store

Available at your local game store or through the webstore

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Mojo Ball Scenario Pack

CA14 Mojo Ball Scenario Pack

Players enter the Mojoverse and pit their squads against one another in Marvel: Crisis Protocol’s version of fantasy football in this new pack! Featuring unique scenario rules for one-of-a-kind combat, this scenario puts players in a tactical struggle to maneuver their characters into position and score touchdowns for victory points. Each pack contains materials for 2 players to play the Mojo Ball scenario.

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What’s Included

  • 96 Tip Cards
  • 8 Token Sheets
  • 120 Team Tactic Cards
  • 1 Insert

Professor X & Shadow King

CP151 Professor X & Shadow King

“Even the Teacher Must Learn his Lessons.”

Charles Xavier is Professor X, a mutant telepath of extraordinary ability. The founder of Xavier’s School for Gifted Youngsters and leader of the X-Men, Xavier dreams of a brighter future where human and mutant can live together in peace and harmony.

A long-time archrival of Professor X, the Shadow King may be a man, or he may be an interdimensional monster. Either way, he has the power to possess and contort the wills of others. This ability makes him a dangerous foe on both the physical and the astral planes.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s Included

  • 1 Professor X Miniature
  • 1 Shadow King Miniature
  • 2 Bases
  • 2 Character Stat Cards
  • 3 Team Tactic Cards

360º View

Miniature Assembly


Find assembly diagrams for Professor X and Shadow King here!

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Professor X & Shadow King

Marvel: Crisis Protocol

03/01/2024

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From Panel to Play: Bishop

Marvel: Crisis Protocol

01/22/2024

In today’s From Panel to Play we visit the time traveling, energy absorbing mutant, Bishop!

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Asmodee store

Available at your local game store or through the webstore

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Bishop & Nightcrawler

CP112 Bishop & Nightcrawler

“Surprised To See Me?”

The acrobat; the circus freak; the Uncanny X-Man. Kurt Wagner, known as Nightcrawler, was recruited to the X-Men for his mutant ability to teleport. When a battle kicks off, Kurt is ready and waiting for the perfect moment to land a decisive blow and get everybody home in one piece.

The energy absorbing mutant Lucas Bishop was born in a dark future where both human and mutant sat on the edge of extinction. Traveling back to the past in order to prevent his future from ever happening, Bishop continues to fight for a better future as part of the X-Men.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s Included

  • 1 Bishop Miniature
  • 1 Nightcrawler Miniature
  • 2 Character Stat Cards
  • 2 Bases
  • 3 Team Tactic Cards

360° View

Miniature Assembly

Find assembly diagrams for Bishop and Nightcrawler here!

Download PDF

From Panel to Play: Nightcrawler

Marvel: Crisis Protocol

01/26/2024

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From Panel to Play: Bishop

Marvel: Crisis Protocol

01/22/2024

In today’s From Panel to Play we visit the time traveling, energy absorbing mutant, Bishop!

Read more

Asmodee store

Available at your local game store or through the webstore

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Iceman & Shadowcat

CP96 Iceman & Shadowcat

Bobby Drake, known as Ice Man is one of the first mutants to ever call himself an X-Man. Always the class clown, his frosty superpowers do nothing to take the edge off his chipper demeanor, ensuring his teammates, friends, and classmates are always eager to slide into the fray by his side.

Katherine “Kity” Pryde, known as Shadowcat, is the rising star of Xavier’s School for Gifted Youngsters. She is beloved by all her teammates, especially the alien dragonling Lockheed.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s Included

  • 1 Iceman Miniature
  • 1 Shadowcat Miniatures
  • 2 Bases
  • 2 Character Stat Cards
  • 4 Team Tactic Cards

360º View

Miniature Assembly

Find assembly diagrams for Iceman and Shadowcat here!

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From Panel to Play: Shadowcat

Marvel: Crisis Protocol

02/21/2024

Get ready to walk through walls and ignore falling buildings crashing on you. Today’s From Panel to Play is phasing into the room with Katherine Pryde, a.k.a. Shadowcat!

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From Panel to Play: Iceman

Marvel: Crisis Protocol

01/29/2024

Grab your mittens and scarves! Today’s From Panel to Play is icy cold as Iceman skates into Marvel: Crisis Protocol!

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Available at your local game store or through the webstore

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From Panel to Play: Shadowcat

Get ready to walk through walls and ignore falling buildings crashing on you. Today’s From Panel to Play is phasing into the room with Katherine Pryde, a.k.a. Shadowcat!

 

 

Katherine “Kitty” Pryde started suffering from severe headaches when she was thirteen years old. Unbeknownst to her, they were caused by her mutant powers awakening. Those powers attracted the attention of both the Hellfire Club and the X-Men. Emma Frost and Charles Xavier attempted to recruit her. Thanks to the Hellfire Club’s underhanded ways of doing so she enrolled in Xavier’s School for Gifted Youngsters and became the youngest member of the X Men.

As her powers developed, she gained control of her ability to phase through solid objects. She quickly learned to master this ability, and she proved her capabilities in a complex Danger Room simulation when she dismantled it in minutes on her first attempt. She quickly became a valued member of the team. When the X-Men were kidnapped by the alien creatures known as the Brood, “Kitty” met Lockheed, a dragon-like alien creature who became her friend and ally. Lockheed saved her from the Brood and returned to Earth with her. The X-Men allowed him to remain in the mansion with her, and he has been her constant companion ever since.

Katherine Pryde joins Marvel: Crisis Protocol as Shadowcat. She is a Threat Value 3 character with fairly basic defenses combined with a Long move. Her Stamina of 5 on both sides and Defenses of 3/3/3 aren’t particularly robust, but she has a few tricks up her sleeve.

Shadowcat’s phasing abilities allow her to catch opponents unaware. Leaping out of a wall like a ghost is a surefire way to catch opponents flatfooted, leaving them battered and bewildered as she passes into the next wall after one attack and reappearing from another to strike again.

Her first attack, Phasing Strike, is a close range Physical attack with Strength 4 that generates Power for her equal to the damage dealt. While four attack dice is very low, her target does not benefit from Critical results in their Defense roll and cannot add additional dice to the roll due to those Critical results. Additionally, there is a chance Shadowcat will sidestep her opponent to get into a better position for her next move.

 

 

Her second attack involves Lockheed lending a helping fiery breath. Get ‘Em Lockheed! is a Strength 4 Range 3 attack with guaranteed Power generation that has a chance to leave the target with the Incinerate special condition as the dragon-like alien bathes the target in fire.
Her last attack is Intangible Assault. This midrange attack costs 3 Power for its 7 dice and has the same Critical result denying rules as Phasing Strike. To add insult to injury, Shadowcat may ghost her opponent and Place herself away from them after delivering the smackdown. Given the range on Intangible Assault, this Place can result in a lot of distance between her and her target allowing her to escape retribution.

Shadowcat’s mutant powers are best known for giving her the ability to phase through solid objects. Her first superpower, Phase Rush, is a 2 Power cost Active superpower that lets her Place within 2 of her current location as she dashes through the battlefield unimpeded by mundane things like garbage trucks and apartment buildings.

Kitty also uses this power to avoid incoming attacks and can grant her power to items and creatures she is touching. Can’t Touch This makes her or the nearby target of an attack insubstantial when faced with Physical or Energy attacks or collisions, granting them additional Defense or Dodge dice. Additionally, if the target is Thrown or Pushed by the triggering effect, they are granted a Place within Range 1 of their new location after the effect is resolved as Shadowcat pulls their intangible bodies out of the rubble before returning them to normal.

Her third and final superpower is Stealth. Shadowcat’s ability to phase allows her to blend in with her surroundings making her hard to see from a distance and keeping her safe from long range attacks.

That’s all for today’s look at Shadowcat! Be sure to check back later for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your copy of Shadowcat at your local game store or through the webstore today.

Until next time, Atomic Mass Transmissions, signing off!

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