Uncanny X-Men
Xavier’s Students Affiliation Pack
What’s Included
- 4 Miniatures
- 1 Colossus Miniature
- 1 Magik Miniature
- 1 Bishop Miniature
- 1 Nightcrawler Miniature
- 4 Bases
- 4 Character Stat Cards
- 6 Team Tactic Cards
- 1 Insert
360° View

From Panel to Play: Xavier’s Students Affiliation Pack
Marvel: Crisis Protocol
12/31/2025
BAMF! Teleport into today’s transmission to explore how Nightcrawler, Magik, Colossus, and Bishop bring new tools to your Marvel: Crisis Protocol roster.
Read more
Miniature Assembly
Find the assembly diagram for Xavier’s Students Affiliation Pack here!
Download PDFWar of Kings Crisis Card Pack
Shrine to En Sabah Nur Terrain Pack
What’s Included
1 Shrine to En Sabah Nur Miniature, 2 Chest Miniatures, 1 One-Shot Card
Miniature Assembly
Find assembly diagrams for Shrine to En Sabah Nur Terrain Pack here!
Download PDFStaff Hobby Feature—Dallas Paints Apocalypse Terrain
Marvel: Crisis Protocol
08/29/2024
Join Creative Director Dallas Kemp as he delves into the Apocalypse Terrain with some hobby tips and tricks!
Read moreAngel & Archangel
What’s Included
- 1 Angel Miniature
- 1 Archangel Miniature
- 2 Character Stat Cards
- 4 Team Tactic Cards
360° View
From Panel to Play: Angel & Archangel
Marvel: Crisis Protocol
08/07/2024
Soaring into today’s From Panel to Play is the millionaire, Warren Worthington III, better known as the hero Angel!
Read moreApocalypse
What’s Included
- 1 Apocalypse Miniature
- 2 Apocalypse Statues
- 1 Character Stat Card
- 3 Team Tactic Cards
- 5 Horseman Cards
360° View
From Panel to Play: Apocalypse
Marvel: Crisis Protocol
08/12/2024
Beware! Apocalypse awakens!
Read moreStaff Hobby Feature—Dallas Paints Apocalypse Terrain
Marvel: Crisis Protocol
08/29/2024
Join Creative Director Dallas Kemp as he delves into the Apocalypse Terrain with some hobby tips and tricks!
Read moreStaff Hobby Feature—Dallas Paints Apocalypse Terrain
Join Creative Director Dallas Kemp as he delves into the Apocalypse Terrain with some hobby tips and tricks!

Apocalypse is upon us! With the new terrain coming for Apocalypse I wanted to get a quick and easy version of the terrain painted up to use on the tabletop using easy techniques and quick steps to maximize my time painting.
I assembled the terrain sets and primed them black as normal, but I did leave off the sarcophagus, the arches, and the eye to allow me to reach all the elements on the Rejuvenation Chamber set. Additionally, I made sure the mutant subjects were left out of the clear parts of the experiment chambers to allow painting of all the parts there as well.
To start the painting process, I airbrushed Monument Burnt Orange and Golden Brown in a 50/50 mix over all the areas I wanted to be stone.

This gives me a nice base coat to work from to create a warm stone color on the structures that will contrast nicely with the black areas I plan to utilize later.
Next step was to give all the stonework a drybrush of Monument Dark Warm Flesh. This will pop the edges of all the rock details and give some much-needed definition to the stones.
I used light circular motion to achieve a softer transition in my drybrush and avoid brush strokes.

I then used Purple and Magenta washes to create some depth and visual interest across the stones. I made sure that the wash lay in each crevasse but also had some thin areas on the flat surfaces to indicate variations in the lighting on the stone. After this step, reapply a light drybrush of the Dark Warm Flesh to emphasize the highlights.

Now for the areas I want to be black. In contrast to the steels, creams, and blues Aaron Lovejoy employed on the studio version, I wanted a simple onyx feel to my set. I laid a foundation layer of Monument Coal Black down on all the elements I wanted black followed by a light drybrush of Dark Warm Grey.

Finalize the black areas with a drybrush of Neutral Grey followed by a light edge drybrush of White Blue. The White Blue final touches should be minimal and just clip the edges of the details to give definition to each element.

For my final touches, the part that brings it all together, I glazed some Magenta into the vents and other areas of interest on the different terrain pieces. This just adds a bit of glow and sets the scene a bit better. I glued all the parts back together and cleaned up any mistakes I made.

I used a glaze of Transparent Yellow followed by Transparent Red on the flames for a quick but effective flame effect.

The mutant subjects were painted, then the insides of the clear tubes were glazed with a variety of colors to give a sense of malicious intent to the parts. Then all were glued together and final touches applied to the parts.

And that was the basics of getting the Apocalypse terrain painted in just a few hours. Hopefully that will help you get your Apocalyptic terrain set up in no time for an Apocalyptic good game of MCP!

Thanks for joining us on today’s deep dive into Apocalypse Terrain. Be sure to check back later for additional features of terrain and to see how your favorite characters transition to the tabletop in Marvel: Crisis Protocol.
Until next time, Atomic Mass Games, signing off!
From Panel to Play: Weapon X & Maverick

Before he was known far and wide as the Super Hero Wolverine, he was the specimen known as Weapon X in the Weapon X Program. Aimed at creating super soldiers, the scientists first worked at making a team of highly effective soldiers with no other loyalties using a combination of mind control and implanted memories. When that proved successful, they took Logan and fused his skeleton with unbreakable adamantium in a process designed to make him an even more effective living weapon. With his healing and unbreakable skeleton, they envisioned a programmable killing machine able to complete any high-risk operation. What they didn’t envision was losing control of him in the process and creating a savage, enraged warrior that didn’t remember anything that might temper his anger. Weapon X broke out, allowing him to live life as a free man and eventually find his way to Xavier’s School for Gifted Youngsters.

Wolverine, Weapon X focuses on doing what he’s best at, which isn’t very nice! Berserker Rage grants an extra die when attacking a target for a second time, and pierce gives him the chance to do more damage than a strength 5 attack would suggest. When he has 4 Power he can unleash his Uncontrollable Weapon attack, rolling 7 dice but also potentially dealing damage to all other characters within range 2 AND potentially making a second free Uncontrollable Weapon attack on the same target. Thankfully for his teammates, you can use Charge to reposition first to hopefully avoid damaging too many friendly characters.
Weapon X’s new Adamantium Skeleton causes him to count as a size 3 for effects that want to Throw or Push him, and Healing Factor [3] is going to further make him difficult to injure if your opponent doesn’t fully hurt him. Unfortunately, Savagery Protocols stops him from having any effect on Extract tokens, but his dogged instincts are sharpened around Secure Tokens. While within range 1, Weapon X will gain 2 attack dice but remove 1 defense die as he focuses on the only thing he cares about in the moment: the removal of his enemies, or those he views as such!

As Weapon X becomes injured, he becomes even more of a threat to his opponents and liability to his allies. The first change being Berserker Rage becoming A2. With Charge, this becomes an incentive for your opponents to spread out or enjoy the attention of an angry Weapon X.
When injured, he loses Savagery Protocols for the simpler Berserker Wrath, keeping the inability to control Extract tokens while losing the ability around Secure objective tokens. He also gains Aimless Aggression, a unique ability that potentially allows him to damage all characters within range 2 when he is KO’d. Pushing Weapon X forward to engage multiple enemies makes the opponent think twice before attacking him or risk the aggression of a brutal counterattack.

Christoph Nord, or Maverick, is a member of the Weapon X program and a skilled mercenary. As such, he has access to weapons and experiences that make him a dangerous opponent to anyone looking to stop his objectives. His Plasma Blasters and Adamantium Knife give him strong choices for energy and physical attacking, his Agent Zero Attack allows him to roll 7 dice and Throw an enemy character of size 3 or less.

His Anti-Healing Factor Corrosive is a nasty surprise he took from the Weapon X Program, and in Marvel: Crisis Protocol it allows him to stop a nearby character from removing any damage from themselves! Additionally, he has the power of Kinetic Energy Absorption, giving him 1 Power and a short advance in any direction after he’s been damaged by a physical attack.

Representing their time in the Weapon X Program, Weapon X and Maverick come with 2 dynamic options for your Weapon X squads. Implanted Memories allows an allied Weapon X character to damage someone after an enemy effect damages them. Nicely, this doesn’t have to be an attack, so they can go after Magneto after one of his many throws!

Alongside it, Maverick’s Weapons Stash shows how this mercenary is always prepared for whatever job he takes. Maverick may spend 3 Power and place a Stash to allow allied characters to gain cover or remove the token from the board and gain 2 additional dice on their next attack. Whatever illicit guns he has in that crate are more than enough to even the playing field!
When you’re ready to level up your army of fighters with these two mercenaries, be sure to pre-order Weapon X & Maverick at your friendly local game store or through the webstore. Check back later for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol.
Until next time, Atomic Mass Transmissions, signing off!





