Fury is also a potent tactical piece in a crisis. His unique leadership, Last Line of Defense represents the never-say-die attitude of this extraordinary agent. Fury and S.H.I.E.L.D. never quit in the face of a threat, be it a megalomaniac with a fancy hoverboard or a literal Asgardian god bent on chaos and destruction. This leadership allows Fury’s team to score victory points the first time an allied character is dazed or KO’d each round. Additionally, if Fury’s team has equal to or greater than the opponent’s VPs, each time an allied teammate is damaged by an enemy attack they can spend 1 Power to advance toward the attacker, pressing ever forward in the face of a crisis.
Fury’s last two superpowers both interact with the S.H.I.E.L.D. Agents he brings into the field. Call in the Cavalry is a 2 Power ability that allows him to place and allied S.H.I.E.L.D. Agents onto the battlefield who can immediately interact with an Extract objective. Ziplining down from a hoverflier to pull civilians out of the hot zone is all in a day’s work for these agents! And no matter how many times they go down, there’s always another Grunt ready to pick up the mantle and carry on.

Lastly, Fury’s Director of S.H.I.E.L.D innate superpower makes the agents who follow him into the field that much better. His valiant underlings can reroll a die on attack or defense rolls when they are close enough to hear his tactical directives, and Fury himself gains Power when the Agents deal or take damage.
And what about these Agents? Well, they are a special kind of unit, a Grunt. Grunts are tied to one or more parent characters and can be brought into the field to provide support. (If you’re itching to know more about how Grunt characters work in Marvel: Crisis Protocol, you can find the details in our earlier transmission on the topic!)
S.H.I.E.L.D Agents have limited Stamina and Defense, but can make the difference in extreme situations thanks to their Buy You Time innate superpower. While the Agents can’t interact with Secure objectives, they don’t have to pay Power to interact with Civilian or Asset tokens. And like a bunch of heroes playing keep-away with a dangerous artifact, they drop an objective token, their controlling player chooses where to place it instead of their opponent. This can buy the precious time needed to get your hands on those vital Extract objectives.

That’s all for our first look at this Man of Fury and the Agents he commands in the field. Be sure to check back for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your own copy of the Nick Fury, Jr. & S.H.I.E.L.D. Agents Character Pack at your local game store or through our webstore today. Until then, Atomic Mass Transmissions, signing off!