What’s Included
- 4 Miniatures
- 4 Bases
- 4 Stat Cards
- 7 Team Tactic Cards
- 1 Insert
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Miniature Assembly
Find the assembly diagram for Midnight Sons Affiliation Pack here!
Assembly Diagram

Miniature Assembly
Find the assembly diagram for Midnight Sons Affiliation Pack here!
Assembly Diagram
2 Sarcophagus Apocalypse Statues, 1 One-Shot Card, 4 Character Stat Cards, 1 Dashboard Card, 3 Tip Cards, 10 LCG size Encounter Cards, 1 Rules Booklet
Find assembly diagrams for Rejuvenation Chamber Ultimate Encounter here!
Download PDFJoin Creative Director Dallas Kemp as he delves into the Apocalypse Terrain with some hobby tips and tricks!
Read moreBeware! Apocalypse awakens!
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Find the assembly diagrams for Mighty Thor, Lady Sif, Thor, Hero of Midgard & Loki, Prince of Lies here!
Download PDFIn today’s From Panel to Play, we meet new versions of the royal brothers of Asgard: Thor, Hero of Midgard and Loki, Prince of Lies!
Read moreIn today’s From Panel to Play we bring two heroes from the new Asgard Affiliation Pack.
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The air is buzzing with electricity for today’s From Panel to Play as we introduce Max Dillon, the voltaic super foe of Spider-Man better known as Electro!

Max Dillon grew up learning that the key to a happy home was money. He yearned to make enough to have a stable home for himself as an adult but was forced to settle for a lineman position with the local power company instead of going to college to become an electrical engineer. Being unable to provide for a family to the level he desired took its toll on him until one day he had a chance to make a major change in his fortunes. A coworker found themselves in a bind on the jobsite and Max saw an opportunity. He forced a promise from his colleague: help Max get a promotion and Max would save him. The coworker agreed. During the rescue attempt, a thunderstorm arrived and the coworker fell to his death. Max on the other hand was struck by a lightning bolt. Instead of killing him, it mutated him into an electrically charged being capable of storing electricity in his body and discharging it on command. It did not take long for him to become a villain.
Electro’s ability to store and release electricity makes him a formidable foe. This Threat Value 4 character has 6 Stamina on both sides of his card and a reasonable defensive stat line of 3/4/3. His Speed may surprise players as this dynamo of villain is limited to a Short move, but he does have the Flight Innate superpower to help him navigate the battlefield.

The first attack on Electro’s card is the Power generating Electric Discharge. This attack is a 5 dice attack with an impressive Range 4 that has the chance to leave the target with the Shock special condition that can mitigate counter attacks by his foes. His second attack, Overload the Grid, showcases his electrical abilities. This Range 3 attack costs him 4 Power, but when creating the dice pool he can charge up the electrical components of a terrain feature of Size 3 or less to destroy it. He then adds dice equal to the Size of the terrain feature to the dice pool. This can result in a 9 dice attack that clears out potential hiding spots for enemies!
Electro’s Short Speed is deceptive thanks to his ability to use the electricity in his body to rapidly move along electrical wires often found on the battlefield. His Active superpower, Ride the Wires allows him to select a small terrain feature within Range 3 of him. He is then Placed within Range 2 of it! It does come with a cost, however. In addition to the 2 Power required, he will have to drop any objective he is holding before moving. This ability can send him far and more than make up for his otherwise lackluster movement.

When working around electricity it’s important to avoid getting shocked. Unfortunately for his opponents, that’s not easy to do. Live Wire is a Reactive superpower that punishes enemies who get too close to him. Enemies that end any type of movement within Range 3 of him may find themselves suffering electrical burns from electrical arcs as he rolls 4 dice and deals damage for each Critical and Wild rolled.
Electro’s second Reactive superpower keeps the shocks coming. After being attacked by an enemy, Electro can give them the Shock special condition with Electrostatic. This superpower costs 1 Power and works against attackers within Range 3 of him, blunting their ability to continue damaging their targets.
To round out his card Electro has a couple Innate superpowers. The first is Immunity (Shock). He would be a very poor electrical villain if he wasn’t immune to his own abilities! He also has the previously mentioned Flight superpower.
With that, Electro’s lighting up the sky as he rides the lines into the night with Spider-Man in pursuit. Be sure to check back later for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your copy of Electro at your local game store or through the webstore today.
Until next time, Atomic Mass Transmissions, signing off!
We’ve got a combination of a famous symbiote and the drummer of the Mary Jane’s sliding in on a wicked axe in today’s From Panel to Play! That’s right, we are meeting Gwen Stacy, a.k.a. Ghost Spider, a.k.a. Gwenom!

When Gwen Stacy’s spider powers were neutralized by Cindy Moon, Gwen was devastated. Losing her spider-given abilities was not something she could readily accept, so she went looking for a way to restore them. The path she took was a dark one, with short lived hope being dashed at every turn until the day she found and bonded with the symbiote, Venom, a creature well known for its violent tendencies. Now known as Gwenom, she takes the fight to her foes with a rage amplified to extreme levels thanks to the symbiote’s ability to feed on the emotions of its host and return them tenfold. No one in the underworld of New York is safe from this quick moving, hard hitting, and voracious being. Neither are her foes on the tabletop battlefield!
This version of Gwen Stacy is much more of a brawler than her previous form. She is a Threat Value 4 character with more Stamina than before, with 6 on her Healthy side and 7 on her Injured side. She has defensive stats that reflect her symbiote’s strengths and weaknesses with a 4 in Physical, 2 in Energy, and 3 in Mystic. The symbiote doesn’t slow her down though, as she has a Long movement ensuring she can get around the battlefield quickly.
The symbiote is great at amping up its host’s abilities and we see that in Gwenom’s first attack, Symbiote Spider Technique. This attack generates Power equal to the damage dealt and has a solid range to go along with its Strength of 5. Additionally, it has two powerful rules. The first is the ability to reroll any of the attack dice if Gwenom has already attacked the target character this turn. The second grants her a Long Advance after the attack resolves if she has already Advanced or been Placed this turn. The flexibility of this attack makes her a dangerous opponent for her enemies.

Her second attack is more Venom than Gwen. Maximum Gwenom is what happens when the ever-hungry symbiote goes all out. This attack costs 3 Power for the 7 attack dice. This attack allows Gwenom to remove Damage from herself equal to the Damage dealt to her target as the Venom symbiote tendrils bite into its snack. Additionally, this attack’s Rampage special rule, when triggered, causes all other enemy characters near her to take 1 Damage after the attack resolves as Venom’s tendrils go whipping around her to lacerate her foes!
Gwen’s first superpower shows how she has let her Dark Rage into the front seat of her mind, letting it loose on anyone who gets in her way. Dark Rage is a 3 Power cost Active superpower that allows her to Throw nearby terrain features or enemy characters of Size 3 or less Medium.
Before Gwen bonded with the symbiote she was known to pull enemies out of harm’s way. Now, however, she instead strikes back with Pick On Someone Your Own Size. This Reactive superpower costs 2 Power and gives Gwenom the ability to punish those who hurt her friends. After an enemy within Range 3 of her attacks her allies, she can attack that enemy. So long as she can pay the Power cost, she can use any attack she can access, and both of her attacks are Range 3. Opponents are taking a huge risk to ignore Gwenom when she’s in their path.
Rounding out her card are two classic superpowers for our spider friends. The first is the Innate superpower Spider-Sense which grants Gwenom the ability to reroll up to 2 defense dice against Physical and Energy attacks. The second Innate superpower is Wall Crawler, a web head staple for navigating the battlefield that allows players to treat Gwenom as Size 5 when making an advance.

A battle of the bands must be about to start as Gwenom just took off with that axe, no doubt to return it to its rightful owner. Be sure to check back later for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your copy of Gwenom at your local game store or through the webstore today!
This time on From Panel to Play, we’re looking at none other than She-Hulk.
Read morePrepare to step through this Green Door as we provide you a sneak peek at our newest character: The Immortal Hulk!
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Today we look at the tragic tale of a misplaced son who grew up to hate his homeland. This is a man who was wronged early in life and refuses to just sit back and accept the misfortunes that befell him. In this From Panel to Play, we take a look at N’Jadaka, better known as Killmonger, Usurper!
This man could have been an exemplary member of Wakandan society if it wasn’t for the Super Villain known as Ulysses Klaw. Instead, N’Jadaka was orphaned as a child, kidnapped and forced to grow to adulthood in a foreign country. He is an incredibly gifted individual, though, and managed to navigate his way through his new surroundings, leading to an eventual return to Wakanda. Once he had managed to return to his motherland, his true goal in life of overthrowing the Wakandan throne was finally able to begin.

Killmonger, Usurper is a 4 Threat Leader for Wakanda that is sure to bring an aggressive new twist to the affiliation. He has a good spread of defense stats that stays consistent between both his Healthy and Injured side, with 4 Physical, 3 Energy and 4 Mystic defense. He also has an even distribution of 12 Stamina, which means he has a comfortable 6 on both sides of his card.
Not only does he sport an aggressive Leadership, but everything about this character is focused on the attack. He has three options available to him that cover everything from Range 2 to Range 4. His first attack is a staple of many Wakandans, the use of Vibranium Weapons. This Range 2 Energy attack hits with Strength 5 and showcases the strength of the Wakandan super metal through the Pierce special rule. This rule allows the attacker to change one of the defender’s normal success results to a Blank, effectively cancelling one of their blocks in most situations! He will also use this attack to generate power for himself, as he gains power equal to the damage he deals.
Killmonger is also known to make use of Covert Armament’s. He has no issues catching an opponent unawares if it leads to his victory! This Range 4 attack may only hit with a Strength 4, but when the target character is caught by surprise within range 2, they will be unable to modify their defense dice during that attack. He won’t be building much power through causing his targets damage, but he’ll be able to guarantee a steady increase of 1 Power for making this attack, regardless of whether it damages the target or not.


His final attack taps into his connection with his patron goddess, the banished K’Liluna. Unleashing K’Liluna’s Fury through the expenditure of 3 power allows him to reach out at Range 3 and strike a character with a Strength 6 attack. This attack allows Killmonger, Usurper to overwhelm his opponent with his ferocity, giving them no time to focus on their own defense, and it allows him to unleash his rage and pain, empowering his attack. This translates into special rules on the attack that prevent the target from modifying their defense dice and allowing him to add dice equal to the damage he himself currently has.
Killmonger definitely has a different philosophy towards the leadership of Wakanda. His Leadership, Strength of the New Generation, is a new and aggressive Leadership for the Affiliation. This Leadership allows you to distribute up to 3 Herb tokens to allied characters and each token allows a character to add a single die to an attack roll by spending it. A character that finds itself unable to spend its Herb token isn’t entirely out of luck however as any Herb tokens left on characters at the end of the Round provide a character 1 power, although this is at the cost of causing them 1 damage.
His first superpower is something that will be familiar to fans of the Wakanda affiliation. Killmonger, Usurper has access to the Pounce superpower for the cost of 2 Power, which allows him to Throw himself Short. He himself won’t suffer any damage during a collision occurring during this throw, but it’s a versatile power in that it provides him some additional movement and or an additional option to cause a character some damage.

As an expert combatant that has an incredible rage just simmering under the surface, he also has access to the reactive superpower Untamed Force. When a character makes the mistake of attacking him within Range 2, he can spend 2 Power to make a Vibranium Weapons attack in response to that attack. It’s not uncommon for a character to find itself the worse off for having attacked N’Jadaka!
That’s it for today’s article, be sure pre-order your copy of Rival Panels: Battle for the Throne at your local game store or through our webstore today. Also, be sure to check back later for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol.
Until next time, Atomic Mass Transmissions, signing off!
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