“Now you fall, as all Jedi must.”
–Asajj Ventress™, Star Wars: The Clone Wars™
The planet Dathomir hosted a coven of force-sensitive Witches who called themselves the Nightsisters. Hailing from this coven, Asajj Ventress would eventually embrace the dark side of the Force and be recruited as an apprentice to Count Dooku™. She served as a Separatist military commander during the Clone Wars and was regarded as a highly skilled assassin. Her exploits shaped the galaxy-wide conflict as it raged from system to system. In this installment of Scene to Stats, we’re taking a look at Asajj Ventress for Star Wars™: Legion.
Trained by Count Dooku himself, Asajj is armed with an array of abilities and options befitting a warrior of her capability. An Operative that can be taken by the CIS, she comes in at 150 points. Two Force and Training upgrades allow her a variety of deadly configurations. Her lightsabers have a powerful melee attack, with 8 black dice, Impact 2, and Pierce 2. Defensively, red defense dice and Immune: Pierce ensures that Asajj will be well protected as she hunts down her quarry. Her prowess as a self-reliant assassin is represented by Independent: Dodge 1, Jump 2, and Deflect. Asajj is also Indomitable and Relentless, a true testament to her singular drive and focus. Finally, Jar’Kai Mastery gives Asajj an edge in combat, allowing her to spend Dodge tokens to improve attack die results. While these talents are fearsome in their own right, read on to discover what more Ventress will bring to your games of Star Wars: Legion.
Asajj Ventress comes with four new command cards to complement her already formidable skills. She gains Jedi Hunter from The Jedi Shall Fall, and the ability to take Suppression tokens to gain Dodge tokens, which Jar’Kai Mastery can then leverage. I Am Fear gives Asajj access to a free recover action, as well as a brutal attack with Spray and Suppressive. Her next card is Yes, My Master, which must be divulged during the Deploy Units step. It is Permanent and represents her capability to be utilized as a front-line leader or a sneaky assassin.
The last command card gives Ventress’ master Count Dooku even more options in battle. With The Sith Will Rule, Dooku can issue an order to himself and gives him an Aim and a Dodge token. It then allows Asajj to activate once Count Dooku has activated—a strong one-two punch that is sure to finish off a critical unit at an opportune moment.
That’s all for our first look at Asajj Ventress. Be sure to check back for yet another installment of Scene to Stats, the series where we give you your first look at how your favorite characters transition to the tabletop in Star Wars: Legion. Pre-order your own copy of the Asajj Ventress Operative Expansion at your local game store or through the webstore today.
Until then, Atomic Mass Transmissions, signing off!