From Panel To Play: She-Hulk

12/01/2020

CP39 She-Hulk

The old saying goes, “Blood is thicker than water.” Well, if you’re talking about the gamma infused blood of one Robert Bruce Banner, then you’re darn right. This time on From Panel to Play, we’re looking at none other than She-Hulk.

Jennifer Walters was a high-powered Los Angeles lawyer who got caught in the crossfire between her father, Sheriff Morris Walters, and the crime boss Nicholas Trask. Severely wounded and in critical condition, Walters might have died if not for the desperate intervention of her cousin, Bruce Banner.

Also known as the Incredible Hulk.

Banner gave her a blood transfusion. His gamma-irradiated blood caused a speedy recovery, but it also transformed Jennifer Walters into the savage She-Hulk!

Despite being savage after her transformation, She-Hulk eventually gained the ability to keep her full intellect even while big and green. The confidence she experienced while transformed led to Walters remaining as She-Hulk for her day-to-day life. If she’s fighting crime in the courtroom or with one of the many teams who’ve called her a member, She-Hulk is both strong and sensational.

She-Hulk’s miniature showcases her immense strength by capturing the moment before she hurls a few tons of steel girder at a target. She is impressively large and has the detailed muscular definition you would expect to see. She-Hulk’s outfit takes some visual cues from the uniform of a female bodybuilder, down to the fingerless weightlifting gloves she wears and her size 23 high tops.

She-Hulk is an absolute powerhouse on the tabletop. A Threat 6 character with 20 stamina and decent defenses, her character card is jam-packed with powers and abilities to make her a force to be feared.

Her basic attack, Sensational Uppercut, hits at an impressive Strength 7, but it’s not even her heaviest strike. The Defense Rests hits a target in Range 3 with a nine dice attack that imposes the Slow and Stunned special conditions. If She-Hulk hits a target that’s already Slowed, it becomes Staggered instead. While this attack might cost 5 Power to dish out, every time it lands, your opponent will feel it!

She-Hulk has a ton of superpowers to boot. Her Leadership, Defenders of Arcadia, allows members of the A-Force affiliation gain 1 Power when an ally is damaged by an enemy effect—perfect for juicing up She-Hulk for her heavy attack. The Legal Defense power allows She-Hulk to spend 2 Power when an ally within Range 2 is the target of an enemy’s attack. She becomes the target of the attack, regardless of the range or line of sight. I suppose when a nearly 7-foot tall green lawyer wants to get your attention, she has it.

Not that targeting her will do your opponent much good. Thanks to the power Gamma Infusion, after an enemy attack that damages her is resolved, She-Hulk gets an immediate Short advance toward the attacker. The more you shoot at her, the sooner she’ll be within smashing distance. When She-Hulk gets there, her target hopes she doesn’t use her Superior Weight Training power. For 3 Power, it allows her to add her target’s Size to the number of dice she rolls in an attack. That means she can hit characters like M.O.D.O.K., Black Dwarf, and her cousin for an 11 dice Sensational uppercut… for just three power!

Whether she’s in the courtroom or the battlefield, She-Hulk is built to crush the opposition. When she hits the field, you better hope she’s your public defender.

That’s all for our look at She-Hulk. Check back next time when we dive in with a closer look at yet another character for Marvel: Crisis Protocol!