Team Tactics Talk: Crystal & Lockjaw

01/27/2021

CP35 Crystal & Lockjaw

While Black Bolt and Medusa bring all the might and majesty of the Inhuman royal family to Marvel: Crisis Protocol, the Crystal and Lockjaw character expansion adds the power of the elements—as well as a chunky slobber monster who’s always on the lookout for his friends.

The character expansion includes two Team Tactics cards, both of which are Unaffiliated cards that specifically deal with the unusual powers of the princess and her oversized companion.

Elemental Infusion allows Crystal to add her mastery of the elements to her allies’ strikes. She wreathes their fists in flame, guides their projectiles to maximum effect by manipulating the winds, buffets them with torrents of water, or causes the ground to cling to their feet. When you play this Active tactic, Crystal can pay 2 Power to infuse her allies’ attacks. Until Crystal is dazed, or until the end of the round, whenever an enemy within Range 3 of Crystal suffers damage from an allied attack (be it a bundle of webbing, a thrown dumpster, or anything else) after the attack is resolved, Crystal’s elemental powers take effect, letting you choose a special condition to inflict from Incinerate, Stun, or Slow.

Elemental Infusion is a versatile tactic that allows you to tailor your response to the battlefield situation. If Crystal is front-and-center with your opponent’s force, she might be able to catch a whole enemy roster with a special condition!

Of course, being up in the front lines will make Crystal an attractive target for the enemy force. Fortunately, wherever she goes, 1,240 pounds of good boy goes with her. Lockjaw is a dedicated protector who wouldn’t let his mistress come to harm, and this dog has a few tricks he can use to bail her (or anyone else) out of the fire.

Last-Minute Save is an Unaffiliated Reactive tactic that lets Lockjaw pull one of his allies out of a bad situation. When an ally within Range 3 of Lockjaw would be KO’d, he can spend 3 power to teleport the ally away before the final blow can land. The target allied character removes 1 damage, isn’t KO’d, and is placed within Range 1 of Lockjaw; no doubt to be greeted with the sloppiest puppy kisses the big boy can muster.

Last-Minute Save is a reactive defensive measure, allowing you to pull a character back from the brink and potentially get another activation in before they get KO’d, or until you can figure out a way to get a Field Dressing or Medpack on their wounds. Lockjaw may look like an overstuffed bulldog, but with the kind of rescues he’s going to pull off, maybe he’s got a bit of Saint Bernard in him too?

That’s all for Crystal and Lockjaw’s Team Tactics. We’ll be back with even more discussion of Team Tactics cards in another Transmission.

Until then, Atomic Mass Transmissions, signing off!