Team Tactics Talk: Black Bolt & Medusa

01/13/2021

CP34 Black Bolt & Medusa

The Inhumans are a tight-knit group of heroes. You could almost say they’re a family! With that closeness, they have developed some tactics to maximize their strengths in the face of a crisis.

As the king and queen of the Inhumans, Black Bolt and Medusa bring a considerable number of tactics into the field. The Black Bolt and Medusa character expansion includes four cards representing the Inhumans’ tremendous physical power and strategic might.

Attilan Rising calls back to the many times the Inhumans have suffered setbacks over the years. From its original home in the Atlantic Ocean to the Himalayas, to the Blue Area of Earth’s moon, the inhuman city of Attilan has been forced to relocate time and again. But the Inhumans have always risen to the challenge, no matter how dire. This tactic can be played by any injured Inhuman, giving 1 Power to each Inhuman character for each allied injured Inhuman.

Inhuman Royal Family is a useful card when you have the Power to spend and want to clinch victory, or if one or more of your valuable Inhuman characters is facing down a strike from a powerful opponent. When you use this tactic, any Inhuman character in your crisis team can spend 2 Power. Anyone who spent Power can reroll any number of dice in one attack or defense roll during the round. Best used early in a round, this tactic demonstrates the House of Agon’s pure might.

All Inhumans gain their unique powers from the Terrigen Mists through a process called Terrigenesis. Terrigenesis can awaken the abilities in normal humans, and in addition to empowering the House of Agon was responsible for creating heroes like Ms. Marvel. This unique tactic allows an Inhuman character to pay 3 Power and target an opponent within Range 3 holding a Civilian token. The civilian undergoes a sudden transformation, unleashing their newfound power against the character holding the token. You roll 4 dice, dealing 1 damage to the target character for each critical, wild, or hit in the roll. If this damage Dazes or KO’s the target, you also score 2 VP, a suitable reward for awakening a new Inhuman!

Lastly, Bitter Rivals is the sole Unaffiliated tactic in the character expansion. A hostile opposition isn’t the exclusive purview of the Inhuman royal family, after all! Bitter Rivals allows any character to call out an opponent, distracting them from supporting their teammates and weakening the whole team as a result. For 3 Power, any character who plays this tactic can choose an enemy character within Range 3. Until the end of the round, other enemies within Range 3 of the target roll 1 fewer die in both attack and defense rolls. On its own, this is a potent debuff, but when combined with some of the stronger attacks available to characters like Black Bolt, this can be devastating.

That’s all for the first batch of the excellent tactics the Inhumans bring to the battlefield. We’ll be back with even more discussion of Team Tactics cards in another Transmission.

Until then, Atomic Mass Transmissions, signing off!