Join forces with the heroes of Asgard! CP225 – The Asgardian Affiliation Pack collects 4 iconic Asgardian warriors to expand your Asgard Affiliation roster. Angela, Enchantress, Heimdall, and Skurge have been updated to have their Character Cards match the current Marvel: Crisis Protocol visual design and style. Along with the visual update, the characters in this pack have been rebalanced as well. Read on to learn more about the changes and updates made to the characters in this pack!
Angela
Aldrif Odinsdottir, sister of Thor and Loki, was originally believed to be killed by the Angels of the 10th realm of Heven as an infant. This led to Odin removing the realm from the others and isolating it for centuries, until it was finally reunited. This allowed the adult Angela, now a fierce warrior trained by the mercenary Angels, to leave and encounter the Guardians of the Galaxy, and eventually to join forces with her birth family of Asgard.
Angela is a melee powerhouse that quickly moves across the tabletop and controls the tempo of the battle. Attacking with Xiphos and Blades of Ichor generates movement on the battlefield, while her powerful Heven’s Wrath attack can create additional attacks that roll additional dice against a target based on the size of the enemy character. Adding to her deadly power and movement, Angela’s Angelic Assassin superpower generates a short advance and free Xiphos attack after she Dazes or KO’s an enemy character.
Enchantress
Amora the Enchantress was born of Asgard and trained by many great magic-users, including Karnilla, Queen of the Norns. Through her wile and seduction, she gained power and was eventually one of Asgard’s strongest magic users. When banished by Odin for her wicked deeds, she fell in with criminals of Midgard and continued to plot against her enemies, all in the service of amassing more power and resources.
While other Asgardians in this box might fight using raw strength, Amora has other means. Her Spurned Affection and Enthrall attacks focus more on disrupting opponents’ power and action economy at range 3. Her most powerful ability might be Amora’s Kiss, a 3-cost superpower that allows her to move an Asset or Civilian token onto herself. Additionally, her Siren’s Call superpower lets her advance an enemy character Short.
While mortals might worry about her low defense of 2 against physical and energy attacks, her Enchanting superpower lets her use her 5 mystic defense statistic unless the attacker pays 2 power.
Heimdall
Heimdall is one of the most loyal defenders of Asgard and its people. Seeing through time and space, he stands vigilant on Bifrost, the Rainbow Bridge, to protect Asgard from all who would do it harm. At his king’s command, he sometimes leaves his post to travel the realms to confront perils that require his vast wisdom and strength.
As befits the man who keeps a watch over the Bifrost, Heimdall, the All-Seeing can play a pivotal role in your control of the battlefield, holding back the forces of the opposing team. His enchanted sword Horfund can hit an opponent for Strength 7 before driving them back medium, as Heimdall hammers his targets away from vital objectives or vulnerable allies. If his allies need an emergency extraction or a quick entry, Guardian of the Bifrost allows him to target an ally within Range 4 and instantly teleport them to a location within Range 2.
One of Heimdall’s most well-known abilities is his power as the All-seer. Nothing in the Nine Realms can escape his supernatural senses, and he can use this power to aid his companions. All-Seeing Eyes is a reactive superpower Heimdall can use when an allied character in Range 4 is attacking, dodging, or defending to let the ally reroll two of their dice. Alternatively, Heimdall can use his supernatural senses to guide his companions when using a Crisis or Team Tactic Card, letting them reroll two dice. Keen-eyed players might notice this has increased from previously being range 3, giving them even more ability to see the path to victory.
Skurge
Skurge the Executioner is a half-giant Asgardian warrior who rose to prominence during one of the many wars between Asgard and Jotunheim. Despite his prowess in battle and acceptance by the Asgardians, Skurge saw himself as an outsider and lived a solitary life until he fell in love with Amora the Enchantress, who used the skilled warrior as a plaything in her many schemes.
Skurge, the Executioner, is a straightforward character on the tabletop. While his allies use clever misdirection, he moves into the thick of battle, laying waste with his oversized axe. He has above-average Physical defense and decent Vitality, as it befits a giant-slaying warrior, and a slightly below average Mystic defense—after all, being manipulated by Enchantress is a core part of his identity.
The half-giant plays the role of warrior and bodyguard. Skurge’s primary objective is to protect his beloved Enchantress when he isn’t hewing through foes with his axe. In-game, he does so with the Right-Hand Man reactive superpower. With it, when an allied character within Range 2 is targeted, he can spend 2 Power to make himself the target of the attack instead. When combined with his Aggressive innate superpower which allows him to advance a short distance toward an attacker each time he takes damage, this Asgardian can shield his allies from harm while closing the gap between himself and the next target of his enchanted blade!
The forces of Asgard do not go into battle alone, and this box includes 4 Team Tactics cards to bolster your squad. Two of the cards are for Skurge and represent key elements of his character. Meet My Executioner allows Skurge to teleport to an allied character when they would suffer a collision and suffer the effects instead, only also reducing the damage by 1. Representing Skurge’s heroic sacrifice from the pages of Thor, Weapons of Midgard allows Skurge to use a special beam 4 attack against the enemies of Asgard.
Rainbow Bridge allows the forces of Asgard to pay 3 power to place themselves range 3 away, but only if they aren’t holding any objective tokens. This powerhouse card can be used to aggressively get into position or strategically score points, as needed. Finally, Grievous Wounds allows an attacking character to pay one power to stop the target enemy character from removing any damage from the entire Activation Phase! I say thee nay, Healing Factor!
Get all these heroic Asgardian miniatures and cards with this package, coming soon to a local game store near you!
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