From Panel to Play: Juggernaut

11/29/2021

CP56 Juggernaut

Former President Teddy Roosevelt’s cross-country motto was “Over, Under or Through—But Never Around.” Well, today on From Panel to Play, we’re taking a look at the man who says, “Through. Through is good.” That’s right; it’s Cain Marko, a.k.a., the Juggernaut!

Cain Marko is the Juggernaut, a human wrecking ball of unstoppable force which lays waste to everything unlucky enough to be in his path. He was once an average human before discovering the Crimson Gem of Cyttorak, a conduit to the power of the deity of the Crimson Cosmos that transformed Marko into the Juggernaut. Possessing unfathomable strength and durability, he is among the strongest physical beings alive. Juggernaut has endless strength and kinetic power, with the ability to shatter mountains, and a mystical forcefield makes him impervious to any harm. Once he gains momentum, nothing on earth can stop his advance.

Juggernaut is an absolute steamroller on the table with powers and attacks that reflect the build-up of his momentum before he unleashes a devastating, unstoppable attack.

A simple punch from the Juggernaut’s fists is enough to send anyone flying back. His Strength 5 basic Strike has the Push special rule to reflect this irresistible force. But for those truly heavy hits that he’s known for, may we offer you his second attack: I’m the Juggernaut!

This attack is a real one-two punch. After paying its Power cost, you get to land a thunderous strike that hits at Strength 7. Then, you get to use Cain’s active power immediately; Nothing Stops the Juggernaut.

This ability reflects the truly indescribable power of the Juggernaut once he’s at speed. Like a living wrecking ball, he is pushed a Short distance. If he contacts a piece of interactive terrain of Size 3 or smaller, he doesn’t stop, and the terrain is obliterated as he barrels through it. If he contacts another character during this movement, then that character takes 1 damage, and his movement stops. Oh, and if he was Staggered before using the power? He isn’t anymore because (say it with me), nothing stops the Juggernaut.

In fact, movement and momentum are kind of his whole thing. For proof of that, consider his Unstoppable Momentum innate power. After he resolves a movement action, Cain gains 2 Power, and the next attack he makes adds 3 dice to the attack roll. Timed right, you can nail a target with a Strength 10 I’m the Juggernaut! Attack, followed up by a bit of destructive mayhem as he either lays on extra automatic damage or takes out a downtown coffee stand!

But the Juggernaut isn’t just heavy-hitting, momentum-based damage output. He’s also a sturdy defensive character who’s protected from harm by the powers of a demon’s gem! In-game terms, this is reflected by him having a good 8 Stamina, solid physical defense, and the Nice Punch reactive power, which allows him to shrug off some of the damage an opponent inflicts. He also wears a special helmet that helps to protect him against psi-energy. His headgear not only gives him 5 Mystic defense, but he also has the Helmet innate power that prevents him from being moved by any Mystic attacks or superpowers!

Cain isn’t completely invincible though; only unstoppable. Once he flips to his Injured side the helmet snaps off and his rage breaks free. The Helmet superpower is replaced by Avatar of Cyttorak, an active superpower that lets him throw Size 3 (or less) terrain Medium.

That’s it for our look at the Breaker of Stone!

Be sure to check back for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Next time we’ll be taking a look at Colossus! Pre-order your own copy of the Juggernaut Character Pack at your local game store or through our webstore here.

Until then, Atomic Mass Transmissions, signing off!