From Panel To Play: Doctor Voodoo

08/11/2021

CP65 Doctor Voodoo

Today on From Panel to Play, we’re taking a look at a man with voodoo in his blood and a sweet walking stick. The Gunner of God Lord of All Loa, it’s Doctor Voodoo!

Jericho Drumm is Doctor Voodoo, a Hougan of vast mystical power through his study of voodoo. He learned his craft at the feet of the aged master Charles LeJeune, also known as Papa Jambo. Doctor Voodoo is a natural master of voodoo practice and quickly rose as the supreme Hougan in Haiti.

When Doctor Strange was temporarily unable to fulfill his duties as Sorcerer Supreme, he was replaced by Doctor Voodoo. Drumm’s soul was determined to be the purest and most deserving of the role. As the Avenger of Supernatural, Doctor Voodoo has loaned his magical talents to groups like the Midnight Sons and the Avengers, combating foes like the Chaos King and the Empyre.

Doctor Voodoo steps onto the tabletop with a host of mystical abilities, accompanied by the spirit of his deceased brother Daniel Drumm. In life, Daniel was the local Hougan of Doctor Voodo’s hometown of Port Au Prince; a rival bokor’s spell murdered him. Now, he is a companion to Doctor Voodoo and a source of some of his most unusual abilities.

In battle, Drumm can use Spirit Venom to inflict a supernatural injury on his opponent. This attack weakens the spirit of its target while bolstering Doctor Voodoo, thanks to the Sap Power special rule that removes 1 Power from the target for each wild result in the attack and grants it to him.

When the master Hougan wants to punish an opponent, he can lash out with the Staff of Legba. This mystical relic allows Doctor Voodoo to channel his power through it and deal a brutal strike to his enemy. For 3 Power, the staff hits at Strength 7 and has the Power Burn special rule. For each wild in the attack roll, the target loses 1 Power and takes a point of damage for every power lost in this way. The Staff of Legba is a fantastic weapon for dealing with characters that rapidly accumulate Power or those who are camping a stack of Power to pull off a potent attack.

Of course, some of the most interesting abilities of Doctor Voodoo involve the spirit of his brother, Daniel, represented in-game with the Brother Daniel token. Voodoo starts the game with the token, which allows him to add 2 dice in his defense and dodge rolls and grants him 1 Power if he rolls at least 1 failure in any dice roll. Brother Daniel also increases the potency of Doctor Voodoo’s Spiritual Strength power, which allows him to throw interactive terrain. With Daniel acting like a poltergeist and increasing its potency, Doctor Voodoo can throw Size 3 or smaller terrain, while without the token he is restricted to Size 2 instead.

The Hougan can also draw on his brother’s spirit to afflict the enemy in battle. Possession allows Doctor Voodoo to guide Daniel’s spirit into a foe’s body by spending Power equal to the enemy’s Threat. When he does so, Daniel interferes with the target’s ability to act. The token is moved to the target character, who can no longer interact with, hold, or contest objectives while it has the token. Having Daniel wrestle for control of your opponent’s faster or more objective-focused characters can foul their plans and is a fair trade for the benefits of keeping it on Doctor Voodoo.

That’s all for our first look at the master of Voodoo and Hougan Supreme!

Be sure to check back for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your own copy of the Doctor Voodoo & Hood Character Pack at your local game store or through our webstore here!

Until then, Atomic Mass Transmissions, signing off!