
Where Morgan Elsbeth bends fate to her will, Enoch, Captain of the Guard and the Night Troopers exist for one purpose only: to hold the line until the end. In Star Wars™: Shatterpoint, this pairing embodies relentless discipline and unnatural endurance, recreating the unsettling presence they showcased in the Ahsoka series as soldiers who simply refuse to fall.
This transmission covers Enoch, Captain of the Guard as a Secondary Unit alongside the Night Troopers Supporting Unit, and how they function together as a cohesive, attritional force.

Enoch enters play at 3 squad points with 9 stamina and 2 durability. He is not necessarily designed to lead from the front through raw damage. Instead, he amplifies coordination, timing, and sacrifice across Stormtrooper and Night Trooper units.

His Active Ability, By Your Command, Grand Admiral, reinforces Enoch’s role as a battlefield coordinator and loyal servant to Grand Admiral Thrawn. He orders an allied Stormtrooper Unit to reposition, and if that Unit is also a Night Trooper, Enoch’s own Reposition follows suit. This creates layered movement that keeps the formation tight, allowing the force to advance or adjust without breaking cohesion.
That coordination strengthens through Coordinated Fire. When another allied Galactic Empire Unit attacks, Enoch can mark the target if it is within range 5 of himself, setting it up for follow up pressure.
Die Well captures the grim resolve of Thrawn’s final guard. When Enoch, or nearby Stormtrooper supporting units attack, both attacker and defender gain the Exposed condition. While seemingly reckless, canny commanders can utilize this ability for a calculated stroke.

Enoch’s Captain of the Guard stance presents him as a steady, mid-range brawler with 5 dice on offense and defense. On the combat tree, he can build toward meaningful damage while layering tactical results, with early movement options that allow him to ensure he can influence his troops while keeping the pressure on the enemy.
Enoch and his allies accept exposing themselves at the cost of dealing punishing attacks to their foes, trusting in the resilience of those under his command to endure longer than their foes.
And boy do the Night Troopers fully realize that philosophy. With 8 stamina and 2 durability, the Night Troopers are not meant to survive untouched. They are meant to survive, period.

Dark Innervation gives the Night Troopers an early Dash action, letting them reposition and apply pressure efficiently. Once they become Injured, that Dash escalates into a full Move, dramatically increasing their mobility and allowing them to stay relevant as the fight stretches on.
That staying power is reinforced by Unnatural Vigor, which improves their defense by converting enemy Expertise results based on how many Injured tokens the unit has. The longer the Night Troopers remain in the fight, the tougher they become, turning the opponent’s tools into a defensive advantage rather than a liability.

Their defining ability, Animated Beyond Death, ensures they keep fighting even as allies fall. When another allied Stormtrooper is wounded near an allied Nightsister Primary Unit, like Morgan Elsbeth, the Night Troopers shed their Injured tokens and press on, fueled by the necromantic energies of Nightsiter magik.
Furthermore, Undying Loyalty cements their role as a unit that denies momentum entirely. While Injured, their Order Card cannot be placed in reserve, enemies gain no Momentum when they are Wounded, and the Night Troopers continue to trade wounds for battlefield presence. Even being struck down does not guarantee they stay out of the fight.
Their Survival Tactics stance is built for stubborn board presence and drawn out trades. Their combat tree mixes damage with tempo control, giving them access to positioning so they can stay contesting and keep the pressure on objectives. If the hit is particularly grievous, they are able to Recover.

Together, Enoch and the Night Troopers form a core that thrives on drawn out engagements. They are strongest when the battle becomes a war of endurance, where positioning, timing, and refusal to break matter more than flashy eliminations. They do not retreat. They do not panic. They advance, absorb, and outlast all according to the machinations of Grand Admiral Thrawn and Morgan Elsbeth.
Enoch, Captain of the Guard and Night Troopers are available for pre-order at local friendly game stores and through the Asmodee webstore via the My Loyalty, My Life Squad Pack.
Until next time, Atomic Mass Games, signing off!
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